Unlocking Creativity with Signed Distance Fields (online)
29 May 2025
About the event
We'll talk of my vision for a world post-polygon, where production of 3D content is less labor intensive and technical, and more creative than what we use today in traditional pipelines.
This is an ONLINE presentation, ticket holders will be emailed a link to attend prior to the event.
Iñigo Quilez bio:
Iñigo learnt coding real time computer graphics and procedural content creation within the Demoscene, winning several awards. In the early 2000s he worked designing VR visualization software for CAVEs, and then joined Pixar as a Technical Artist doing procedural content, winning a VES award. Inigo then joined the Oculus as VFX Supervisor of VR short films, created the VR animation tool "Quill" and became its Product Manager. Now Inigo works at Adobe creating the next generation of design tools.
For more information:
https://san-francisco.siggraph.org/
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